How to use education technology in Business Schools – and why

Technology can help Business Schools meet the evolving needs of their students. Alain Goudey outlines NEOMA Business School’s use of virtual reality in the classroom

The adage, ‘tell me and I forget, teach me and I may remember, involve me and I learn’ is often attributed to US inventor and polymath, Benjamin Franklin. My years of experience as Marketing Professor at NEOMA Business School in France, have shown me that this saying holds true. And now, as Chief Digital Officer at the School, I challenge my faculty colleagues with the power of digital tools for a highly needed transformation of the higher education sector. 

My mantra is ‘disrupt before being disrupted’. It’s time for today’s digital culture to spread into Business Schools, worldwide. The mission of the Business School Professor has dramatically evolved in the past two years, due to the huge technological wave which we are now riding. I believe that, as a Professor, I have to prepare students for jobs that don’t yet exist, using technologies that have not yet been invented, to solve problems that have not yet been raised. 

Employment: a technological shift

According to a 2008 article by Centron and Davis in The Futurist, everything we knew about technology in 2008 will account for only 1% of what we will know about it by 2050. Research and technology is evolving at an exponential rate and this will have a deep impact on organisations and jobs, reshaping skill requirements. There are a great number of figures to illustrate this trend: 

  • Up to 85% of jobs that will be available in 2030 don’t exist yet, according to a 2017 report from Dell Technologies. 
  • Almost half (47%) of jobs in the US and 35% in the UK are at risk of automation over the next decade or two, according to a 2013 study by economists Carl Benedikt Frey and Michael Osborne. 
  • In France, 42% of jobs are under threat of automation, according to the consulting firm Roland Berger (2015).
  • The average projected job loss across OECD countries is 57%, according to a 2016 World Bank Development Report.

I’m convinced that 100% of jobs will be transformed in the coming years and a significant proportion of them will effectively disappear due to automation with wide-ranging impact on local and regional job markets. In parallel, new jobs have been appearing for decades thanks to the evolution of the internet, and mobile and data markets. 

New ways of learning

A vast quantity of information is now widely available online. With more than 4.7bn web pages to choose from, hundreds of new videos uploaded to YouTube every minute of the day, a wide choice of social networks and millions of apps to download, access to information, experts and tools has never been easier. Much of this information is streamed directly to your pocket 24/7 thanks to the mobile phone.

Finding relevant and accurate information is far less simple. Nowadays, the challenge is finding the right information at the right time. Professors have to enhance their students’ skills around the critical analysis of online content, tools and expertise. 

The student demographic is also evolving, with so-called ‘digital natives’ proliferating within Business Schools, but there is a tremendous need for all employees to become lifelong learners.

Game-changers in higher education

In the early 2000s, the very first e-learning platforms appeared in the education sector and, in 2008, the MOOC phenomenon gained momentum, thanks to companies such as edX, Udacity or Coursera. During this period, education technology (edtech) providers, including the Khan Academy, Udemy, Coorpacademy, and LinkedIn Learning, also emerged, leading to a plethora of accessible content direct from experts. 

Knowledge is available in the desired format anytime, anywhere, and on any device: from a two-hour recorded masterclass to a one-minute ‘how-to’ YouTube video. Moreover, e-learning platforms are evolving into adaptive learning platforms so that content can be adapted automatically, thanks to algorithms and data, which can set the pace of the learning to suit the abilities and preferences of the learners. This could be the end of the ‘one-best-way’ approach to higher education. In short, it is impossible for us to continue teaching in the way we have done for decades. 

The needs of businesses have also evolved. The World Economic Forum expects critical thinking, creativity, coordinating with others, emotional intelligence and cognitive flexibility to be the key skills that individuals now need to develop for the workplace. Business Schools are therefore strongly advised to explore alternative and disruptive ways of teaching in the classroom.

Using virtual reality case studies 

Since 2016, I have been using immersive virtual reality (VR) to teach merchandising and marketing to thousands of students, thanks to the #ExE Project (experiential education). This is an immersive, VR-based application designed and developed at NEOMA Business School for its specific needs.

VR is a great tool for enhancing the learning experience. For instance, VR can:

  • Make business students experiment with technology and consider what they could do with the technology later as managers.
  • Reinforce the involvement of students by breaking the learning routine. Students are totally engaged during the class, have fun and are active with the learning.
  • Develop a systemic approach, in a non-linear way, to analysing complexity. The experience is much more realistic than a traditional business case with dozens of pages of linear facts and interviews.
  • Avoid group think; students are fully immersed and can live the experience as individuals.
  • Promote interactive and action-based learning by offering access to a wide variety of locations and managerial contexts. The feedback is faster and more efficient.

With this technology, we aim to achieve three key improvements around learning: 

1. Faster learning: the use of VR speeds up the learning process. Students are more engaged and involved in the case studies, and this means that they pick up the marketing concepts linked to the business case more quickly.

2. More memorable learning: students are likely to be positively influenced by this innovative and novel style of teaching. Its effects will therefore last longer and they stand to remember key concepts more clearly.

3. More complete learning: students experience the world in its full complexity and in a ‘natural non-linear’ way: they enhance their critical-thinking skills and creativity, thanks to shorter feedback loops around the experience itself during class.

Neuroscience has shown that incorporating gaming and active student involvement into learning creates powerful shifts. This is precisely what VR technology facilitates. I therefore recommend that other Business Schools invest in this area in the very near future.

Innovation and faculty

Launching the #ExE Project was a wonderful adventure because it gave us the opportunity to understand how people respond to disruptive technology, such as VR. Students were amazed that their Business School was so innovative and discovered this technology as a result of our classes. Staff and faculty members were more sceptical, however, and wished to see the technology in action before being convinced.

At the outset, VR was viewed by many staff and faculty as a gimmick as they lacked a thorough understanding of the value it brings to the classroom. To convince them, we organised demonstrations and seminars in which we explored how to engage a class with VR and what it can provide, both for students and professors.

We brought together a team of five marketing professors to disseminate the findings around our first VR-based case study. During a two-hour meeting, I personally taught them how to use it in their classes; I was also present when they used the technology for the first time, to assist and reassure them. 

In addition, our technical VR team is always on hand to help faculty set up technical elements of a case study. A member is present at every class using this technology, to ensure it goes smoothly and to enable professors to focus on teaching. Two years later, we launched our second VR-based case study; this was designed by my colleague Aurélien Rouquet on the subject of supply chain management, featuring the biggest drive-in hypermarket in France, E.Leclerc. We have a third case study planned for the field of HR, using another large French company. 

Faculty lie at the heart of successful innovation within Business Schools and it is incumbent on Schools to create an environment that supports innovation. At NEOMA, we are lucky to have faculty rules that recognise the value of innovation in teaching. Without such rules, innovation would be unlikely to take root.

It may take time to convince colleagues of the value of a disruptive technology. I have had to explain to peers the value of VR, show people how it works in practice and repeat this time and again, in order to win their trust and backing. Not all disciplines or individual professors will be interested in innovation, and it is unlikely that you will convert everyone to your way of thinking. Demonstrating value creation for learners and professors will support your cause.

It should, however, become clear to all that today’s Business Schools are operating within a period of technological transformation, which is affecting entire sectors and most organisations. Schools need to support students and lifelong learners through this period of drastic change, and to do this successfully they also need to transform themselves. Digital transformation is not an option but a necessity.

To conclude, let me remind you of a quote from management guru, Peter Drucker: ‘The greatest danger in times of turbulence is not the turbulence; it is to act with yesterday’s logic.’ Don’t be afraid of the turbulence, go forth and transform. 

Alain Goudey is Chief Digital Officer and Professor of Marketing at NEOMA Business School in France. He is also Founding Partner of AtooMedia, a sound design agency, and its subsidiary, Mediavea, a retail marketing provider. 

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